![]() ![]() Strange Cosmetic Part: Freezecam Taunt Appearances Strange Part: Robots Destroyed During Halloween Strange Part: Unusual-Wearing Player Kills Strange Part: Medics Killed That Have Full ÜberCharge Strange Part: Kills While Explosive Jumping Only the first statistic counts towards the strange rank. In Focus: +25% faster charge and no unscoping The Hitman's Heatmaker was contributed to the Steam Workshop. The Hitman's Heatmaker has a noticeably quieter firing sound than other sniper rifles, making it harder for enemy players to locate the user via sound. Cosmetically, successful headshot kills decapitate the victim. ![]() ![]() Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty.Īs a downside, the weapon deals 20% less damage on bodyshots. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Pressing the reload key ( default key: R) activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. Kills or assists made with secondary or melee weapons still contribute to the meter. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. A laser sight with a small metal switch on its rear can be seen just below the scope.Įquipping this weapon displays a "Focus" meter in the HUD. It is a compact sniper rifle with a sleek scope, wooden furniture, and a suppressor. The Hitman's Heatmaker is a community-created primary weapon for the Sniper. ![]()
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