![]() His wits must always be sharp for him to rely on as he carries out sabotage-based assignments that seem immensely stacked against him in concept, and he must acquire his own firearms and rations and make use of environmental elements, such as cardboard boxes (one of Snake's borderline-comical trademarks) to advance his various objectives. He must always act alone initially in each mission, sneaking and battling his way through enemy compounds, armed with nearly nothing other than his two-way "codec" radio to receive transmissions from his commanding officer and other characters, a pair of binoculars, and as a bonus touch, a pack of cigarettes. In the Metal Gear series, the player assumes the role of Solid Snake (or a similar character depending on the game's scenario) as a special-ops agent and spy, tasked to disarm and/or destroy what is usually a new incarnation of the eponymous, bipedal, mechanized, nuclear-based superweapon, Metal Gear. In terms of physical design, Snake's 3D incarnation was envisioned as having a similar body build to Jean Claude Van Damme and face similar to Christopher Walken. Shinkawa's Snake design features a dark grey bandanna, a consistent "sneaking suit", and the effective voicework of Akio Ohtsuka for Japanese versions and David Hayter for English versions of Metal Gear games as Snake's defining aspects. The character underwent an eight-year hiatus, until the release of the seminal Metal Gear Solid for Sony PlayStation in 1998, which fully established Solid Snake in his more popular, modern-day character design, which was made by artist, Yoji Shinkawa (see his above artwork). Snake's name, in fact, was derived from Escape from New York's main character, Snake Pliskin, and his real name, "David" serves as a reference to the astronaut David Bowman from "2001: A Space Oddysey" (whilst simultanaeously serving as a subtle reference to Kojima's earlier game, "Policenauts.") When Metal Gear was ported to the NES, it sold well enough that Snake subsequently appeared in the sequel, Metal Gear 2: Solid Snake. ![]() Kojima's main character for the game, codenamed Solid Snake, was likewise inspired by the heroes from those action movies, such as Kyle Reese (portrayed by Michael Biehn) from The Terminator, whom Snake's first portrait and the cover art of the original Metal Gear was based on. Metal Gear franchise creator, Hideo Kojima, started off his franchise with the first Metal Gear for the MSX2 computer in 1987, as a pastiche of high-profile action movies at the time, such as Lethal Weapon and Escape from New York. He is also the first character from a series with M-Rated entries to be featured in a Super Smash Bros. Previously popularized as a character to serve as an antithesis to the cheery and colorful Nintendo-inspired characters that were prevalent in games near the end of the 1990s, Solid Snake is one of the first third-party characters to be featured as a playable fighter in Nintendo's Super Smash Bros. Solid Snake ( ソリッド・スネーク, Soriddo Sunēku ?) (real name David) is the main protagonist of the Metal Gear series, created by Hideo Kojima. ![]() Official artwork of Solid Snake from Metal Gear Solid 2: Sons of Liberty. For fighter info, see Snake (SSBB) and Snake (SSBU). ![]()
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